Chuck Craft
| F Pr 4 |
A Ex 20 |
S Gd 10 |
E Gd 10 |
R Rm 30 |
I Gd 10 |
P Gd 10 |
Res Rm 30 |
Pop Fe +2 |
| *off Fe 2 |
*dex Rm 30 |
*mgt Ty 6 |
*res Ty 6 |
*log Ex 20 |
*alt Gd 10 |
*will Ex 20 |
*mat In 40 |
*pub Fe +2 |
| *def Ty 6 |
*bal Gd 10 |
*vgr Ex 20 |
*sta Ex 20 |
*mem In 40 |
*awr Gd 10 |
*pre Ty 6 |
*$ Ex 20 |
*sec Fe +2 |
| Health: Karma: |
44 50 |
NH: MH: |
22 22 |
Origin:
While he is often confused for some sort of high-tech genius, the truth is that Chuck Craft is merely an ordinary genius. He has set his mind towards the mastery of various skills he feels humanity is at risk of forgetting, and has made very good progress towards doing so!
Known Powers:
(none)
Limitations / Enhancements:
(none)
Equipment:
Tools: Chuck almost always has some sort of tool belt or kit at the ready, depending on what he thinks he might need. Sometimes he'll even carry multiple different collection of tools and supplies, bringing his vast cross-disciplinary experience to bear on a given problem.
Outside of these portable sets of tools, Chuck has a warehouse he uses to manufacture just about everything imaginable. This warehouse is subdivided into eight different sections, one dedicated to each of his trades, and contains all the necessary equipment for each.
Quirks:
Insomnia: part of Chuck's problem comes from the fact that he's always in a haze due to a chronic sleeping disorder. He must pass a Psyche ACTION at -2 CS to calm himself enough to sleep, the failure of which inflicts that penalty on all ACTIONs he attempts the next day.
Stubborn: more than anything else, Chuck is pig-headed. Once he gets a notion in his head, however foolish, he has a terrible time letting go of it again. Should he wish to relent and change his mind after an initial decision, Chuck must first pass a Psyche (will) ACTION at -2 CS.
Talents:
Clothier: Chuck knows his way around a sewing machine, which is a good thing as he owns so many of them. He's fully competent while working with cloth, whether he's weaving raw fabric or upholstering furniture, and can resolve cloth-based ACTIONs with a +1 CS bonus.
Education: of all his skills, this talent is the one that Chuck struggles with most. Dedicated to preserving and sharing as much of humanity's knowledge as he can, Chuck has studied various educational techniques, and should benefit from a +1 CS bonus on educational ACTIONs.
Engineering: his original passion before his big epiphany, Chuck learned how to build just about anything in college, often with makeshift materials. He should receive a +1 CS when called upon to design or build an object or device, even for any applicable Resources ACTION.
Leathercraft: supplementing his knack for working with cloth, Chuck has mastered this art as well. He receives a +1 CS on any rolls required of him when working with this material, either when creating it from raw hide to forging clothing and accessories using the stuff.
Metalcraft: over time, Chuck has mastered smithing, smelting, and molding all manner of metals utilizing this talent. Whether he's producing jewelry, weaponry, or tools, Chuck may add a +1 CS bonus to any ACTION called for in the process of doing so.
Repair / Tinkering: on top of his knack for building just about anything out of anything, Chuck excels in the repair of existing devices. When an ACTION is required while disassembling, repairing, or modifying an existing device, Chuck may attempt it with a +1 CS bonus.
Stonecraft: the oldest substance humanity has built with, save for perhaps wood, stone can be used structurally or for tools. Whenever engaging in masonry or any other form of creation using stone, Chuck may do so as if the applicable ability score was +1 CS in rank.
Woodcraft: perhaps the earliest material humans used to craft, Chuck has studied ancient and modern woodworking techniques alike. He can attempt carpentry, carving, whittling, joinery, or anything else involving building with wood with the benefit of a +1 CS ACTION bonus.
Contacts:
Chuck has a seemingly infinite array of professionals he keeps in regular contact with, reliable peers he exchanges techniques and knowledge with. He also has several customers he produces custom gear for, an assortment of adventurers and fugitives whose lives depend on his work.
Costume:
As he's not an adventurer, Chuck doesn't maintain a costume of any sort. His ensembles tend to look similar, though, as he often wears overalls with tool-laden pockets, and assorted tool belts depending on his current task. Everything else he wears depends on his current mood.
Personality:
Chuck is regularly the smartest person in the room. This unfortunately reinforces the notion that he's always right, making him one of the most infuriatingly stubborn individuals you're likely to ever meet. Though irksome, this tendency has taken Chuck far in life.
Always marching to the beat of his own drum, Chuck is generous with his time and effort to those that ply a trade. However, he despises mere consumers, and unless they actually do something constructive with their equipment, Chuck will refuse to work with them.
Real Name: Chuck Machado
Occupation: industrial polymath
Legal Status: citizen of the United States with a minor criminal record
Marital Status: divorced
Alias(es), if any: none
Group Affiliation: none
Height: 5' 8"
Hair: black, graying
Eyes: brown
Weight: 180 lbs
Other Distinguishing Characteristics: none
Story:
Though he isn't so smart that he's alien to his fellow man, Chuck Machado definitely comes close. He's been far too clever for his own good since the day he was born, and growing up in an otherwise ordinary home put more than its fair share of strain on everyone around Chuck.
Chuck rarely takes advice from anyone, but when his parents suggested he apply his immense intellect to a singular subject to master it, he chose to study engineering at a very young age. Finding that he enjoyed the creation of all-new things from scratch, Chuck was quickly hooked.
Pursuing his chosen science in high school, Chuck graduated quickly, finding his way into college years early. Though he did well enough there despite his comparative youth, Chuck really didn't like his college experience, because he felt he was the only one trying.
Growing up in the age of the internet, Chuck watched his fellow students fake their way through a majority of their schooling. Appalled, since his cohorts seemed to be getting dumber by the day, Chuck began to believe that humanity was doomed to forget its basic, most essential skills.
With this in mind, Chuck began to research just about every form of manufacturing that got the human race where it currently is. He aggressively attended every additional class he could that taught these skills, stopping only when he felt that he'd learned everything he could in school.
Taking an engineering job to pay the bills, Chuck continued to study how to make just about everything outside of work. Whether working with cloth or leather or wood or stone or steel, Chuck learned how to build things with these materials and many more over the years.
His interests pushing him to purchase enough tools and supplies to make almost anything, Chuck's passion quickly exceeded the space his home allowed for. He thus purchased a warehouse that would allow him to spread out, transforming it into a manufactory that let him scratch that itch.
His facility attracted attention in time, and individuals in the area and beyond began hiring Chuck to build something or other for them. Initially taking these jobs just to prove he could do what was asked of him, Chuck quickly found that his side jobs paid better than his job job.
Quitting to go full time as a creator, Chuck began to market himself as Chuck Craft, the Man Who Can Build Anything. In high enough demand to be picky, Chuck only takes jobs building things for people that are actually doing something to further human knowledge somehow.
Expert in blending different disciplines together, Chuck tends to attract the business of adventurers of various types. He focuses on explorers more than others, though sometimes he's offered enough money to be flexible in that regard, particularly if they offer him services in return.
For instance, one of his favorite customers is Professor Zaccardi, an archaeologist working for the Galileian Dispatch. She often finds Chuck unique materials and artifacts in her many travels around the world, and happily trades them for repairs and upgrades to her work ensembles.
He does insist that she detail her expeditions to him while he works on her equipment, though. Fair's fair, right?
Legal Hoopajoob:
I offer my Costumed Adventurer Simulation Engine work under the Creative Commons Attribution license. You may use this material as you see fit in your own, derivative texts or products, whether copying, distributing, or displaying it, as long as you credit me within said works.
If you would like more information about me for attribution, you can contact me via e mail (DashApostrophe@gmail.com).
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